Whats Happening With TFFS?

Recently my site has been down… I had a version of the game up, but it is so boring that it wasn’t worth really playing. Also it is hard to close on a linux/mac pc. I probably won’t keep that version hosted. I am working on version 1.0.1, and I expect (hopefully) that it will be out by January 2013.

This version will be the first big step for TFFS. It will implement auto updating, infinite (as much as the coordiate integer can hold, but it still supports infinite as long as you can keep cramming numbers into the generator) terrain generation, and building. This is the basis for all the ideas I have, and it will shape how my game works. I am putting a lot of extra effort into it to try and make it flawless and with great performance, but that will probably not be the case, as this is a first time.

So the bottom line is that I am working hard at terrain generation, and working to shape the frame of my game. I hope you are still interested in my game when v1.0.1 comes out!
Thank you for your support!

Doc